I'm planning to finish the traditional RPG battle flow first, and then add the VR immersion player behaviours to it.
This will make the development easier to debug.
This web demo using Unity+Playmaker, I found that a few of functions can't run properly in the web version.
The PC version is working correctly, but the web version does not.
Even if it is just a very simple "Send Event" funtion.
Therefore in the future, the demos will be limited to the Windows Download version only. :-/
Here is the logic flow, but it's just a draft, I need to Keep refining it.
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